Known bugs and related issues |
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[ver0.16]
v016.b1
Access violation during network gaming
v016.b2
Learning module problems: 1. not checking games already learnt 2. can easily be mislead by learning stupid games
v016.b3
Still problems with designer mode
v012.b3
Problems putting a stone on the right side or bottom of the grid viewport.
[ver0.15]
v015.b1
There is no boardsize-check when a saved game is re-loaded. In fact AGF0.1 file format does not even contain such information, for [AmObA] was originally designed to operate on a fixed 50x50 board.
v015.b2
Application terminates when trying to save new preset (either AI or rule)
v015.b3
HTML export form closes when selecting cancel in the popup file dialog.
v015.b4
Troubles with HTML output, especially when trying to change skin.
v015.b5
Problems with zoom/resize of board.
v015.b6
Game cannot be started by Computer. (In fact hidden feature 'Numpad0' does the job, but it's not yet considered a safe method)
v015.b7
Access violation when computer places winning stone at the edge of the board.
v015.b8
Computer puts in position 0,0 subsequently even if board is not totally full. (Full board bug)
v015.b9
Buggy stone pictures when trying to load inproper skinfile.
v012.b3
Problems putting a stone on the right side or bottom of the grid viewport.
v012.b4
Noesis gamefiles (*.ngk) not really supported yet.
[ver0.12]
v012.b1
Network gaming fails if server sends two-byte linefeeds.
v012.b2
Cannot continue opened games at all, because searchmatrix is not resized.
v012.b3
Problems putting a stone on the right side or bottom of the grid viewport. This is a Delphi TGrid problem, i cannot fix it.
v012.b4
Noesis gamefiles (*.ngk) not really supported yet.
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